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Final Fantasy: DissidiaIs Final Fantasy more than a fighting game? The latest title from Square-Enix, Dissidia, is a PSP action fighting game (with RPG elements of course!) I was dubious before I got my hands on the game, as my last experience with a Final Fantasy fighting game, Ehrgeiz for the PSX, was majorly disappointing. However, Dissidia has Squall, so I couldn't complain too much! The basic plot is as follows: Good Characters (Cosmos) versus evil Characters(Chaos), 1 per game up to FFX, then 4 secret characters. After starting up the game, you go through a tutorial mode with the “Warrior of Light” [FF1]. This prologue opens with impressive visuals, although an irritating commentary put me off slightly. The tutorial teaches you about the basic map section and indeed, the battle section of the game. Although it does cover the basics, I still had quite a few questions after the tutorial, such as the “bonus” that is displayed at the top of the screen, nevertheless it is good enough for starters. After this tutorial, you can start on each characters story-line and let the real game begin! But now on to the important section of the review: the gameplay! Basically, it is as follows :- The circle button damages Bravery, Square damages health (Damage is equal to total bravery), when HP attack connects, Bravery becomes zero and when the opponents health equals zero the character has won. A simple system that works effectively, to an extent, but I did feel the need to change my character at regular intervals to rid myself of the “button bashing” Phenomena. The RPG elements include leveling up, thereby allowing you to change the moves of your characters and customise your characters Weapons, Summons and Accessories. Weapons, Armour and accessories give bonuses, Summons (which come in an automatic form or a manual form (R + Circle) give positive/negative effects to Bravery (my favourite being Carbuncle), and changing movesets allows characters to be tailored to your style. Also, with use of the EX-Gauge, characters can pull off their limit-breaks to deal large bravery damage (ending with a single HP attack.) Despite all of these elements, I can't help but say that combat does feel repetitive at times, a large amount of pressing circle followed by HP attacks. Another gripe with the system is, for me, a slightly unresponsive use of moves. It's a fast paced fighting title, with plenty of features, but it still felt limited with only two attack buttons. The graphics are as suburb as one would expect from a Final Fantasy Game, and the battle music is taken from all the games, making a majestic score for fans of Final Fantasy battle music. Despite voice-overs for old characters, they didn't feel out of place, which I was pleasantly surprised with. When reviewing portable systems, I always comment on loading times and save features, and here Dissidia shines above most over titles. With several save options mid-story line, an auto save feature, and very short loading times, it is a true mini-epic which is perfect for a spare 5 minutes. In conclusion, despite a slightly repetitive battle system, the unique RPG elements of the game, plus it's flair, create an enjoyable on-the-go experience. by Julian White Graphics: 9/10 Final Fantasy Dissidia PSP. At GameStock.co.uk we can help you find Final Fantasy Dissidia PSP cheap, along with Final Fantasy Dissidia PSP bundles (subject to availability). Compare Final Fantasy Dissidia PSP deals. Updated frequently Cheapest Final Fantasy Dissidia PSP: Final Fantasy Dissidia PSP deals and cheap Final Fantasy Dissidia PSP prices to buy in the UK. Find the Final Fantasy Dissidia PSP cheap in stock and on sale best price Final Fantasy Dissidia PSP in the UK |
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